<>
We have optimized the text engine implementation to support multiple languages using Unicode text.
We have added an option to switch the message system between English, Japanese, Korean, and Chinese (Chinese support is planned for a future update).
Please bear with us as we haven’t yet updated all messages! If you find any important messages that need translation, please let us know.
Japanese is currently supported for messages and item names. Korean is currently supported for messages only. We appreciate your understanding.
<>
We have relaxed the character limit for chat messages. We have also enlarged the chat window.
To support this, we use the default font and fallback fonts as needed.
<>
The BD overhead icon now automatically updates when you switch effect levels.
Added processing so that the icon also updates when you change floors.
Note: This applies only to effect levels “LOW,” “MED,” “HIGH,” and “MAX.” If set to “OFF,” the overhead icon will not update.
<>
Fixed an issue where the BD information panel sometimes failed to open upon joining a BD.
Expanded the BD message system by adding several server-wide messages.
1. A new message will appear at the end of a BD when its defense is successful.
2. A new message will appear when a BD war begins.
3. Fixed the message displayed when a BD castle falls and changes ownership.
<>
As a long-awaited new feature, we have implemented the ability to return to the character selection menu (using the exit window).
This feature is available from the World Map, Dungeons, and Villages.
Pressing the character selection button starts a 8-second countdown timer.
This timer is necessary to transition the account between game states and allow the same user to log back into the account.
<>
We have redesigned the skill timer to improve visibility.
We have added outlines to the text to improve readability.
We have changed the text color based on the remaining duration of each skill added to the effect list.
We have added a feature where the skill icon flashes as the effect end time approaches.
<>
Holding down the “E” key freezes the character, allowing interaction with the surroundings.
While holding the ‘E’ key, you can still pick up items, use left and right skills, and perform normal attacks on monsters or other players.
Releasing the “E” key and left-clicking resumes normal movement.
<>
Improved client stability when set to “LOW” or “OFF.”
Significantly reduced the frequency of client crashes upon relogin from approximately once per login to once every six logins.
Significantly improved the issue of client crashes upon startup.
[Note from the Developers] While stability improvements are underway, please minimize relogins within the same client session.
If continuous re-logins are necessary, we recommend launching a new client each time until this issue is fully resolved.
<>
Removed class-based scaling for PvP skill damage.
Wizard skill damage will no longer be reduced by 16% (1/6).
Skill damage for all other classes will no longer be reduced by 25% (1/4).
Skill damage now uses standard combat calculations.
Removed the double resistance check for skill damage.
<>
Left-clicking or right-clicking a party member in the Party List (left) UI allows you to use L-skills or R-skills on that member.
<>
Pressing Ctrl + V now allows you to paste a message from the clipboard into the game’s input field.“`